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You need to direct units to stand on the control points around the map to take over the missile, but if both players have units on a control point, it stays neutral.
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Otherwise, it’ll attack enemies automatically when they come into range. Once deployed, you can tap each unit to select it, and tap the map where you want the unit to go, or tap an enemy that you want it to attack. Portraits of units you can purchase span the bottom of your screen, and tapping one deploys it instantly. Investing in different add-ons for your base diversifies the types of units you can purchase. You start the match by sending a resource collection unit to mine a mineral called Tiberium, which you then spend on units like soldiers, tanks, mechs and planes. Most of the standard rules of RTS games are still in play in Rivals. When one player fills the meter completely, the missile fires at their opponent’s base, draining half of its health. When one person controls the majority of those areas, a meter fills, arming the missile. Instead, players compete to capture three strategic points on the map, which prepare a nuclear missile in the center of the screen. The idea is to destroy the opposing base, but doing that isn’t about raising a big army and laying siege to its buildings, as you would traditional RTS games. When matches start, both players have a base nestled on one side of the screen, with the other player’s base just on the other side. Rivals pits two players against each other in a scaled-back version of classic RTS gameplay. EA’s Redwood Studios has done a good job of translating the spirit of the Real-time strategy game, which is generally a very involved experience with complex controls, to a light mobile game experience that still evokes tension and makes you work for each victory. This is definitely not the robust military strategy game die-hard fans were looking for, but Rivals is a solid little mobile game that’s easy to learn and play, fun to compete in, and just deep enough to scratch the same RTS itch that would usually require one of its grown-up cousins to satisfy.Ĭommand & Conquer: Rivals presents players with super-fast matches - great for a quick gameplay infusion without a big time commitment or learning curve. Now, at EA Play 2018, it announced Command & Conquer: Rivals, adaptation of the real-time strategy franchise. First, EA announced and cancelled its 2013 free-to-play reboot, simply called Command & Conquer. Not clear if it's deep enough for long-term engagementįans have been hoping for a new Command & Conquer for years now, and publisher Electronic Arts keeps teasing them.
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